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Technology-Powered Education

I have been actively involved in educational initiatives, primarily focusing on guiding and inspiring students to utilize VR as a tool for addressing potential social issues. This approach aims to promote a mindset shift, enabling students to identify and solve real-world problems while advocating for a human-centered design philosophy, and encouraging them to engage thoughtfully with emerging technologies and their applications.

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Education domain: VR content creation, Human-centric design, UI/UX design, VR Art, Design thinking, Critical thinking...

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For mroe activies, please check the website of our students interest group: 

And YouTube Channel: 

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